Since he can cast conjuration spells at -1 round (min. Since he can get a +3 to the save DCs of his conjuration spells, this works out very well for him. ![]() In any case he opens combat by dropping an illusion on the people he hates (and with Potent Magic, Prayer Beads of Karma, and Resilient Illusions his illusion spells are devillishly hard to resist they'll only become moreso when he can afford orange prism ioun stones for the resonant wayfinder power and an ebon wayfinder).įinally, Gregor also has the option of using conjuration magic. Of course, since Gregor will get access to the advanced shadow conjuration line these tricks sort of blend together at that time and even become redundant. In combat, he uses one of two tricks to cement his status as minion master: the first one involves illusions, the second one summons. Both are just as good or arguably even better, we're just sticking to a theme here. If your DM decides that RAW trumps RAI, go with Divination or Void instead. The necromancer school ability gives Gregor Command Undead for even more minions - however, a strict reading makes the Command Undead feat work off of the cleric level, not the wizard/arcanist level. I've personally played as a necromancer in a few 3E D&D/Pathfinder games and your undead minions can eat through your money like candy if you prefer to have many marginal minions (like I do) instead of one or two badasses. He loves the hell out of the animate dead spell and put most of his resources towards making bloody skeletons in order to cut costs. ![]() Tactics: Gregor plays like any other mid-level wizard, just turbo-charged. Notable Equipment: Cord of Stubborn Resolve Prayer Bead of Karma Cracked Vibrant Purple Prism Ioun Stone to activate the Prayer Bead of Karma Headband of Intellect Cloak of Resistance various stupid +1 AC and save boosters various stupid Spellcraft, Concentration, Knowledge: Arcana, and UMD boosters. ![]() L1: Acadame Graduate, Spell Focus: Conjuration, School Understanding" Necromancy Human Exploiter Wizard 9, Abjuration and Divination Banned Just a quick build I'm posting to show that even though clerics got turbo-buffed in Pathfinder and arcanists and shamans are a thing now, wizards still got an ace or two up their sleeve.
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