Positioning in this game is critical, and the enemy AI will happily overwhelm your units and take advantage of openings even on the normal difficulty setting. Players do more damage when attacking a foe positioned on lower terrain, and they also gain benefits from flanking an enemy or striking them from behind. The second mode of play is the battles, which take place on a 3D map in which terrain and the high ground both matter. The choices made using the Scales of Conviction quickly escalate in terms of the consequences, which both made me feel like I had a real say in Serenoa's ultimate destination and also regret my decisions several times. Players have the option to sway the NPCs towards one option over another, but doing so may result in leaning on one virtue over another. At several points in the story, players will be asked to use the Scales of Conviction, a device that allows Serenoa's inner circle to decide between two options. While players can't see whether Serenoa's choices are leaning toward valuing morality more than liberty, these choices impact which characters join Serenoa's cause and also impact how the story unfolds. As a new conflict between the three countries quickly escalates in Triangle Strategy, players are tasked with "strengthening Serenoa's convictions" between the game's three virtues, mostly through dialogue choices. ![]() ![]() The first involves the story itself, which plays out over multiple cutscenes. Roughly speaking, Triangle Strategy has two major modes of play. Each of these three characters represents one of Triangle Strategy's three key "virtues" – utility, morality, and liberty – which become a critical part of how the story of Triangle Strategy unfolds. We also meet Prince Roland, the second prince of Glenbrook and Serenoa's best friend, and House Wolffort's advisor Benedict in the opening moments of the game. The Aesfrosts hate her because she's the daughter of a concubine, while Hyzanthe openly discriminates against Rosellans thus, she quickly finds herself at home with Serenoa's accepting family despite the complications that her presence brings. Frederica is a half-sister to the rulers of Aesfrost but is discriminated against because of her Rosellan heritage – a trait marked by her pink hair. (Photo: Square Enix)Īt the start of the game, Serenoa meets his betrothed Frederica Aesfrost for the first time. An uneasy peace emerged from this conflict brokered by Serenoa's father, who became the military might behind Glenbrook in exchange for peace. Thirty years before the start of the game, Glenbrook and its neighboring countries Aesfrost and Hyzanthe entered into a fierce conflict known as the Saltiron War, driven by the iron deposits controlled by Aesfrost and the salt supply controlled by Hyzanthe. Players are placed in control of Serenoa Wolffort, the young lord of one of Glenbrook's high houses. It just needs some streamlining in my opinion.Triangle Strategy is set in Norzelia, a continent divided between three countries. It takes more buttons and repeated checking to get to gripes with anything. Unlike with my first experience in Fire Emblem, the best choices and what each unit can do is less obvious. Then another big “issue” is that the combat is a little slower and not intuitive enough. It also doesn’t aid in the intensity of the story, things like an execution has much less impact in this style. For some reason, and I really can’t put my finger on why, I don’t gel with it. I’m fine with a similar style in older games and even newer and similar games. Mt first point is the art style, I’m not a huge fan of it in this instance. I do have to compare it to Three Houses as that game is a masterclass. ![]() I’m not the best judge on these kinds of things. The first thing is that I’m not a big TRPG guy, having only played a few and only really liking one, which was Fire Emblem Three Houses. There are a few things that I’m not really into with Project Triangle Strategy.
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